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Sergei Leonov
Sergei Leonov
3D Game Artist Open for Work
Moscow, Russia

Summary

3D Game Artist

Skills

3D ModelingRetopologyTexturingPBR TexturingUV MappingRenderingWeapon Modelinghard surface modelingCreature ModelingDigital SculptingEnvironment ModelingProp ModelingRigging

Software proficiency

3ds Max
3ds Max
Maya
Maya
3DCoat
3DCoat
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
UVLayout
UVLayout
xNormal
xNormal
Photoshop
Photoshop

Productions

    • Video Game
      Warcos 2
    • Year
      2025
    • Role
      3D Artist - Weapon
    • Company
      4Tale Production
    • Video Game
      Enlisted
    • Year
      2021
    • Role
      3D Artist - environment
    • Company
      Gaijin Entertainment
    • Video Game
      Warthunder
    • Year
      2012
    • Role
      3D Artist - Weapon
    • Company
      Gaijin Entertainment
    • Mobile Game
      Somnolent
    • Year
      2023
    • Role
      3D Artist - environment
    • Company
      Black Caviar Games
    • Mobile Game
      Ceres
    • Year
      2022
    • Role
      3D Artist - environment
    • Company
      Ants Games
    • Movie
      Chink: Tailed Detective
    • Year
      2022
    • Role
      3D enviroment\prop artist
    • Company
      Magic Factory Animation
    • Movie
      Secrets of the Honey Valley
    • Year
      2020
    • Role
      Lead 3D Environment Artist
    • Company
      Magic Factory

Experience

  • Secrets of the Honey Valley, Golden Hive. at Magic Factory
    Moscow, Russia
    September 2019 - June 2021

    Coordinating the work of the 3D department, solving stylistic problems together with a team of concept artists and an art director. Modeling of environmental objects and character props, texturing, retopology, working with levels in UE4, importing assets into the engine, assembling locations, setting up materials.

  • online advertising and demo versions of mobile games at WebGears
    Moscow, Russia
    August 2018 - September 2019

    High \ Low Poly modeling, rigging, animation. Playble banners, demo versions of mobile games, assembly of locations, setting up materials in the engine