3D Game Artist
Coordinating the work of the 3D department, solving stylistic problems together with a team of concept artists and an art director. Modeling of environmental objects and character props, texturing, retopology, working with levels in UE4, importing assets into the engine, assembling locations, setting up materials.
High \ Low Poly modeling, rigging, animation. Playble banners, demo versions of mobile games, assembly of locations, setting up materials in the engine